package core.online;

import core.GameEngine;
import net.Connection;

/**
 * A server-side representation of a player connected
 * to the game.
 * 
 * It contains the connection to this player and also
 * an engine which represents what this player is seeing.
 * 
 * @author Jason
 *
 */
public class Player {

	public Connection conn;
	private GameEngine myEngine = new GameEngine();
	
	public Player(Connection conn){
		this.conn = conn;
	}

	public GameEngine getEngine() {
		return myEngine;
	}
	
}
